Sensitivity Converter

Move your mouse setup between games without relearning your aim. This converter matches the physical 360° turn distance using each game's documented yaw constant.

Every FPS engine converts mouse counts into degrees of rotation using a yaw constant. CS2 uses 0.022 degrees per count, Valorant uses 0.07, Overwatch 2 and Call of Duty use 0.0066. Because the numbers mean different things, a raw sensitivity of 0.4 has no meaning across games — only the physical distance your hand travels (cm/360°) does.

This calculator converts your sensitivity while keeping that 360° distance identical, then shows eDPI and cm/360 for both sides so you can compare at a glance.

Hip-fire conversions. Games marked with a ⚠ note use approximation constants — see the warning banner below.

Presets:

Converted sensitivity
eDPI (source)
eDPI (target)
cm/360
inches/360

How it works

The engine computes the equivalent sensitivity as a direct yaw ratio:

target = source × (yawfromto)

Then cm/360 = (360 ÷ (yaw × sens)) × (2.54 ÷ DPI) shows the physical distance for both sides. Because the conversion preserves counts-per-360, your muscle memory carries over.

Example

You play CS2 at 0.4 sens, 800 DPI (eDPI 320) and want the same feel in Valorant. Valorant yaw is 0.07, CS2 is 0.022: 0.4 × (0.022 ÷ 0.07) = 0.126.

Set Valorant sensitivity to ≈ 0.126 and your 360 physics stay identical (≈ 51.9 cm).

The math behind it

cm/360 = 360 ÷ (yaw × sensitivity) × 2.54 ÷ DPI

Yaw constants (degrees per mouse count at sens 1): CS2 0.022 · Valorant 0.07 · OW2/CoD 0.0066 · Fortnite 0.556 (approx) · R6 0.00573 (approx).

Frequently Asked Questions

Why can't you convert between every game exactly?

Games that use a simple linear yaw (CS2, Valorant, Apex, OW2, CoD) convert exactly. Fortnite and R6 Siege layer proprietary curves, separate ADS multipliers and FOV scaling on top, so their hip-fire conversions are approximations — the banner on the tool tells you which game is affected when you select it.

Is eDPI the same on both sides of a conversion?

No. eDPI is DPI × the in-game number, and each game uses its own sensitivity scale. The right thing to compare across games is cm/360, not eDPI — which is why the converter also prints the 360 distance.

Does DPI matter for the converted sensitivity?

No — the converted number is purely a ratio of yaw constants. DPI only affects eDPI and the physical cm/360. If you change DPI, keep DPI × sens equal to preserve your setup.

Should I include ADS or scoped sensitivity?

This tool converts hip-fire only. ADS and zoom multipliers are game-specific (Valorant uses 0.7, CS2 uses zoom_sensitivity_ratio, OW2 has per-hero relative aim).