Fortnite Sensitivity Calculator

Convert your Fortnite Look Sensitivity into eDPI and physical 360 distance, with a clear explanation of why Fortnite conversions are approximations.

Fortnite's mouse settings are split into Look Sensitivity (X axis) and (Y axis) sliders — usually a value between 0.00 and 1.00 — plus a separate targeting/ADS percentage. The game does not expose a linear yaw like CS2, so all conversions are community approximations based on a 0.556°/count equivalent for the X-axis setting.

Enter the value exactly as shown in your settings. If you type a percentage form (e.g. 6 instead of 0.06), the tool normalizes it for you.

Accepts 0.06 or percentage-style 6 — both mean the same setting.

eDPI (Fortnite scale)
cm/360
inches/360
CS2 approx.

How it works

Fortnite does not document a linear sensitivity model, so this tool uses the community-observed 0.556°/count equivalent for the modern X-axis slider:

cm/360 = 360 ÷ (0.556 × sens) × 2.54 ÷ DPI

The CS2 equivalent is sens × 0.556 ÷ 0.022. Treat it as a starting point, not gospel — Fortnite's bloom, building mechanics and ADS multiplier mean pixel-perfect transfer is impossible.

Example

0.06 X-axis @ 800 DPI → ~34 cm/360, eDPI 48 (Fortnite scale). That's a typical build/battle pro setup on PC.

The math behind it

cm/360 = 360 ÷ (0.556 × sens) × 2.54 ÷ DPI (approximation) · CS2 ≈ sens × 25.27

Frequently Asked Questions

Why can't you convert Fortnite exactly?

Fortnite combines an X/Y look system, a separate targeting/ADS percentage and a proprietary curve. Its sensitivity value is not a clean degrees-per-count multiplier like CS2 or Valorant, so every converter treats hip-fire as an approximation.

Should I match the X or Y axis during conversion?

Match the X axis (the one this tool uses). The Y axis can be set separately, and many players run it slightly lower.

Does mouse DPI change Fortnite behavior?

Within Fortnite's engine, no — the settings are independent of DPI. DPI matters only for the physical cm/360, which is why you enter it here.