Valorant Sensitivity Calculator
Find your Valorant eDPI, physical 360 distance and the equivalent CS2 sensitivity so your aim stays consistent when you switch.
Valorant uses a 0.07° yaw per mouse count — the highest of the major tactical FPS titles, which is why Valorant sensitivity values look small (most pros sit between 0.2 and 0.8).
eDPI is simply DPI × sensitivity. For Valorant that number tells you the true speed of your aim regardless of DPI; most competitive players use an eDPI between 200 and 450.
How it works
Two formulas drive everything:
eDPI = DPI × sensitivity
cm/360 = 360 ÷ (0.07 × sensitivity) × 2.54 ÷ DPI
The Valorant→CS2 equivalent uses the yaw ratio 0.07 ÷ 0.022 = 3.1818, so 0.45 Valorant ≈ 1.43 CS2 for the same 360 distance.
Example
TenZ-style mid-sens: 800 DPI × 0.45 → eDPI 360, cm/360 ≈ 36.3 cm. That's on the fast side of the pro range and works well for entries and clutches.
The math behind it
eDPI = DPI × sens · cm/360 = (360 ÷ (0.07 × sens)) × (2.54 ÷ DPI) · CS2 ≈ sens × 3.1818
Frequently Asked Questions
What is a good Valorant eDPI?
Most pros play between 200 and 450 eDPI (roughly 33–65 cm/360). Lower eDPI = steadier flicks and spray control; higher eDPI = faster 180° turns at the cost of precision.
Why is Valorant sensitivity so much smaller than CS2?
Valorant's yaw is 0.07° per count versus CS2's 0.022°. A bigger yaw means each count moves you farther, so you need a smaller number for the same physical speed. That's exactly the ×3.1818 ratio you see here.
Does this cover scoped (ADS) sensitivity?
No. The tool converts hip-fire only. Valorant's scoped sensitivity is a separate 0.7 multiplier in your settings.