cm/360 Calculator

cm/360 is the only metric that transfers your aim across games and DPIs. Enter DPI, sensitivity and game to see your physical turn distance instantly.

cm/360 = the centimeters your mouse must travel for one full in-game rotation. Competitive players usually land between 20 and 50 cm/360. Lower number = faster aim; higher = steadier.

Unlike eDPI, cm/360 is portable: the same physical movement produces the same rotation in any game when the sensitivity is converted using per-game yaw.

cm/360
inches/360
eDPI

How it works

cm/360 = (360 ÷ (yaw × sens)) × (2.54 ÷ DPI)

DPI determines how many counts your hand produces per centimeter; yaw × sens determines how many degrees each count rotates. The two meet in this formula.

Example

CS2, 1.0 sens @ 800 DPI: (360 ÷ 0.022) × (2.54 ÷ 800) ≈ 51.9 cm. A 0.35 Valorant @ 800 DPI produces the same 51.9 cm — physically identical aim.

The math behind it

cm/360 = 360 ÷ (yaw × sensitivity) × 2.54 ÷ DPI

Frequently Asked Questions

What cm/360 should I aim for?

20–35 cm is nimble (fast turns, good for close-range), 35–50 cm is steady (tactical precision). Top Valorant players skew to ~40–55 cm; top Apex players often ~25–40 cm.

Is lower cm/360 always better?

No. Too fast and micro-flicks become sloppy; too slow and you can't turn 180° comfortably. Your desk pad and arm mechanics should decide.

Why does game matter for cm/360?

Because each game's yaw constant multiplies your sensitivity differently. Same sens number, different game, different rotation speed — the game selector applies the correct yaw.