FPS → Refresh Rate Calculator

Raw FPS means little without the refresh rate context. See how your frame rate matches your monitor, whether frames repeat, and where stutter lives.

On a 144 Hz monitor, 60 FPS shows roughly one new frame per 2.4 refreshes — smooth-looking but effectively 60 Hz. Matching FPS multiples to refresh rate (or capping 2× refresh) gives the cleanest frame pacing.

Match
Frame pacing
Verdict
Sync headroom

How it works

The ratio fps ÷ hz shows how many refresh cycles each frame spans:

  • <1× — frames repeat multiple times; effective smoothness ≈ fps, not hz.
  • 1–1.9× — variable pacing; this band causes the most visible micro-stutter.
  • ≥2× — each monitor refresh can get a fresh frame; clean pacing and minimal input lag.

Example

90 FPS on 144 Hz = 0.625× — badly mismatched; frames repeat 1–2 times unpredictably. Bumping to 144 FPS (1.0×) or a stable 288 (2×) would fix the stutter.

The math behind it

ratio = fps ÷ hz · recommend fps ≥ hz, ideally 2× hz

Frequently Asked Questions

Should I cap FPS at 2× refresh?

If you can sustain it, a 2× cap (e.g. 288 on 144 Hz) gives the best frame pacing plus a small input-lag edge. If not, cap exactly at refresh + keeping headroom with V-Sync off is common.

Does screen tearing come from FPS above refresh?

Tearing appears when new frames arrive mid-refresh. V-Sync stops it but adds latency; G-Sync/FreeSync (within the hz window) eliminate tearing without the lag penalty.

Is 1% low FPS in the formula?

Averages hide dips. If your 1% lows (see the FPS counter tool) fall below your monitor hz, you will stutter even with a high average — the verdict above assumes stable FPS.